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PROMITING VIDEO TO HOOK YOU

Next, I am presenting the PROMOTING VIDEO to hook participants to play the gamification project I designed. This is the extra challenge in Level 5. I hope you dare to start playing it. It's been a great pleasure learning from all of you. See you soon! I desire you best in the current situation we are living due to the pandemic caused by the coronavirus. I hope we can cope with it really soon.
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FINAL PROJECT: ORGANIZATION & BETA PHASE

WOW! After many hours learning, thinking and working, at last, the final product!!! What I am presenting next is the SAINT GEORGE ESCAPE CLASSROOM . It is addressed to pupils in Primary 5 and 6. These are kids who love playing and learning and who have a really good level of English at their age. They love discovering new things and ways of learning and doing challenges in the English Classes. These were the main reasons why I started thinking about preparing this Escape Room. I am sure they will be really motivated doing it because, moreover, it has been designed contextualized to their area of living. So, they will recognize plenty of the things that appear. And... as we are really close to St. George festivity, I decided to choose this topic. Moreover, due to our situation, now we haven't got any more option than working at home; so, they will have a ball at home playing and learning! To guess the main objectives of this Edubreakout... look at the following PowToon present...

MAKING BADGES - TUTORIAL

Here I have tried to do my extra challenge with the tutorial on how to create online badges . I present the tutorial using the  Screencast-o-matic  . I have found this tool an excellent resource to do tutorials based on the capture of the screen laptop to do things step by step. I really think that, as teachers,  it can be a powerful tool to guide our pupils to explain them how to use different Apps, in case of doubts, these days that they are working at home.  It is really easy and intuitive. Moreover, it is free and you do not even need to subscribe or create any account in their website. Awesome! Have a ball with the tutorial! Sorry for my voice. These days I am having a terrible throat ache. Hope you like it! A pleasure sharing it! See you soon!

GAME COMPONENTS

In this level, we have been asked for creating a component for our games and justify it. I have created 5 components. I remind you, that theses components will be used to continue building up the challenges for the Escape Classroom. However, before creating things, first I went through some theoretical points about MDA (Mechanics, Dynamics & Aestethics)  and I want to keep these interesting articles in my mind, because I think they will be useful for the next step. - About the keys to create educative games: http://aula.virtual.ucv.cl/wordpress/claves-para-crear-juegos-educativos/ - About the importance of using badges in learning to motivate pupils: http://www.facultyfocus.com/articles/teaching-with-technology-articles/using-badges-classroom-motivate-learning/ Then, before starting to create the components, I stopped and I started thinking about this: SOURCE from:  https://create.piktochart.com/output/5398495-el-juego-en-el-aula And finally, the compo...

STORYTELLING

This is the 2nd task in Level 3: The storytelling. Next, I will present my storytelling. As I said in the previous article. This prose fiction wants to be the initial presentation for a ESCAPE CLASSROOM . My desire is to put it into practice in the 3rd term, linked to Saint George Festivity, with kids in the Third Cycle (Primary 5 & 6 together) . I hope our current situation improves and  we can finally do it. After my last awful experience with the tools in the storyboard and having had a look at the proposed tools in the course and even after having tried some of them out, I have decided presenting this STORYTELLING with two different tools: the Chromavid & the  iMOVIE  apps. The reason why I have done this election is because, in my opinion, t he suggested ones are quite limited and if you want to do something more challenging you need to pay. And...sorry but I am not going to do it, using money from my pocket for something related to work. After re...

STORYBOARD

Once in Level 3, we had to prepare a storyboard related to the storytelling we want to use for the final gamification activity. My experience when doing this draft it hasn't been quite good. I have had plenty of problems. Although I had a clear idea of the prose I wanted to use, I had great difficulties in finding the right ICT tool to express in a visual way what I had in my mind. Firstly, maybe because we are still used to doing drafts using paper. For me, this is still the fastest and easiest way. In this sense, incorporating the ICT tool, it has been a waste of time. Secondly, because I started using some tools, but when you learnt how it worked, you realized that that wasn't the style you were looking for. Thus, you had to move to another tool. And thirdly, once you got the tool you expected, and you had almost finished, then you had to pay for adding extra images or  for adding more than 6 comic strips or even paying for downloading it. And obviously, I am not goin...

DAFO ANALYSIS

After hours of reading and reflecting about the main ideas in this 2nd challenge, I  have started to reach my own conclusions: HOW MOTIVATION, DYNAMICS, TYPES OF GAMERS & EVALUATION CAN INFLUENCE ON THE PLANNING OF A GAMIFICATION PROJECT. This is my final result synthesised in a SWOT ANALYSIS, created with POWTOON: