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DAFO ANALYSIS


After hours of reading and reflecting about the main ideas in this 2nd challenge, I  have started to reach my own conclusions:

HOW MOTIVATION, DYNAMICS, TYPES OF GAMERS & EVALUATION CAN INFLUENCE ON THE PLANNING OF A GAMIFICATION PROJECT.

This is my final result synthesised in a SWOT ANALYSIS, created with POWTOON:


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PROMITING VIDEO TO HOOK YOU

Next, I am presenting the PROMOTING VIDEO to hook participants to play the gamification project I designed. This is the extra challenge in Level 5. I hope you dare to start playing it. It's been a great pleasure learning from all of you. See you soon! I desire you best in the current situation we are living due to the pandemic caused by the coronavirus. I hope we can cope with it really soon.

STORYBOARD

Once in Level 3, we had to prepare a storyboard related to the storytelling we want to use for the final gamification activity. My experience when doing this draft it hasn't been quite good. I have had plenty of problems. Although I had a clear idea of the prose I wanted to use, I had great difficulties in finding the right ICT tool to express in a visual way what I had in my mind. Firstly, maybe because we are still used to doing drafts using paper. For me, this is still the fastest and easiest way. In this sense, incorporating the ICT tool, it has been a waste of time. Secondly, because I started using some tools, but when you learnt how it worked, you realized that that wasn't the style you were looking for. Thus, you had to move to another tool. And thirdly, once you got the tool you expected, and you had almost finished, then you had to pay for adding extra images or  for adding more than 6 comic strips or even paying for downloading it. And obviously, I am not goin...

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WOW! After many hours learning, thinking and working, at last, the final product!!! What I am presenting next is the SAINT GEORGE ESCAPE CLASSROOM . It is addressed to pupils in Primary 5 and 6. These are kids who love playing and learning and who have a really good level of English at their age. They love discovering new things and ways of learning and doing challenges in the English Classes. These were the main reasons why I started thinking about preparing this Escape Room. I am sure they will be really motivated doing it because, moreover, it has been designed contextualized to their area of living. So, they will recognize plenty of the things that appear. And... as we are really close to St. George festivity, I decided to choose this topic. Moreover, due to our situation, now we haven't got any more option than working at home; so, they will have a ball at home playing and learning! To guess the main objectives of this Edubreakout... look at the following PowToon present...