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MISION DIARY


WHAT IS GAMIFICATION IN EDUCATION?

Gamification in education differs from games or based-game learning because, although it uses game elements or designs, it is not a game for having just fun, but for learning during the process and reaching some skill-based goals. It is also a collaborative-based learning.
Gamification is put in a challenging context in which pupils' mind skills must be working together to reach their mission. It is in the end, a rewarding experience.









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STORYBOARD

Once in Level 3, we had to prepare a storyboard related to the storytelling we want to use for the final gamification activity. My experience when doing this draft it hasn't been quite good. I have had plenty of problems. Although I had a clear idea of the prose I wanted to use, I had great difficulties in finding the right ICT tool to express in a visual way what I had in my mind. Firstly, maybe because we are still used to doing drafts using paper. For me, this is still the fastest and easiest way. In this sense, incorporating the ICT tool, it has been a waste of time. Secondly, because I started using some tools, but when you learnt how it worked, you realized that that wasn't the style you were looking for. Thus, you had to move to another tool. And thirdly, once you got the tool you expected, and you had almost finished, then you had to pay for adding extra images or  for adding more than 6 comic strips or even paying for downloading it. And obviously, I am not goin...

CONTENT CURATORS

Next, you will find a summary of key information to start with the world of Gamification. This is my Content Curators. It has been created using Scoop.it. Click on each title and the link will open. GAMIFICATION VS. OTHERS :                                GAMIFICATION IN LEARNING :                      GAMIFICATION EXAMPLES :                      RESOURCES FOR GAMIFYING LEARNING :                          BLOGS & WEBSITES TOOLS :

DAFO ANALYSIS

After hours of reading and reflecting about the main ideas in this 2nd challenge, I  have started to reach my own conclusions: HOW MOTIVATION, DYNAMICS, TYPES OF GAMERS & EVALUATION CAN INFLUENCE ON THE PLANNING OF A GAMIFICATION PROJECT. This is my final result synthesised in a SWOT ANALYSIS, created with POWTOON: